MORE COMPUTER GAMES
I started making computer games when I was 6 or 7 years old. That was when my dad introduced me to programming on our brand new Apple II+ computer. Lately I've been documenting the games I made in my youth, and what it was like to be an amateur programmer in the 1980s/1990s, on my site Wade-Memoir, which I started in 2013.
Today my game development focus is interactive fiction but I still get involved in other kinds of computer game now and then, especially in the audio/music departments. Below are some of my post-2000 projects.
RIVER RESCUE OBBY (ROBLOX) (2024)
River Rescue Obby is a complete 3d platforming adventure on Roblox. I created it over several months based on scenes, characters and situations from Dragon of Steelthorne, Vance Chance’s Choicescript entry into Spring Thing 2024. Vance picked the Roblox project I was offering as a prize.
The game is G-rated so your kids can play it or you can play it with them. Don't mistake G-rated for easy difficulty, though. The game starts easy, but the challenge increases over the twenty checkpoints. Completing it is an achievement.
Big thanks to my testers Andrew Schultz and my nephew Logan.
UNHOLY (PC) (2012)
A spooky adventure game about ghosts taking over a remote village. I helped design Unholy and also produced its music and sound (music available on my personal Bandcamp page). Me and my teammates Tim Gurto, Jacqui Hawkins, Michael Chu and Leanne Wong made the whole thing from scratch in 48 hours at the 2012 Global Game Jam. Unfortunately, because we ran out of time, the game is missing its MacGuffin; the black candles you’re supposed to find and snuff out to break the curse.
HEDGE (Flash/browser) (2012)
A suspenseful horror maze game by Michael Chu. I did the sound and music. The music is available on my personal Bandcamp page.
IMPACTS (Mac/PC) (2011)
Impacts is an incomplete but fun, short environmental simulation game. See what happens to the future based on what you do in the present. I helped design Impacts and I also produced its music and sound (music available on my personal Bandcamp page). Me and my teammates Tim Gurto, Jacqui Hawkins and Kat Primrose made the whole thing from scratch in 48 hours at the 2011 Global Game Jam. The game won the award for Most Innovative Game at the jam.
- My blog account of working on Impacts at the 2011 Global Game Jam event in Sydney's Powerhouse Museum
- Video interview with me @ Sydney GGJ 2011
- Impacts demonstration vid @ GGJ 2011
ZX SPACE (Flash/browser) (2011)
A sci-fi platform game by Michael Chu. I did the sound and music. The music's available on my personal Bandcamp page.